A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
The vast majority of your account experience will come from the simple act of upgrading your cards.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Upgrade your main deck first, always.
- It is the most efficient conversion rate.
- Balance is required.
The Guild Economy
This is a massive progression error; donating provides both gold and crucial experience points instantly.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Guild Request | XP Reward |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Fireballs, P.E. If you loved this article and you wish to receive more details about tower rush assure visit the web-page. K.K.A | Only donate if you do not use the card |
Why Tower Health Matters
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Never neglect your base progression; it is the silent protector that wins games.