A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
The Primary Source: Upgrading Cards
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Farm masteries in casual modes.
- A high-level tower means nothing if your spells are weak.
- Farm it relentlessly.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Experience Source | Gold-to-XP Ratio |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Never neglect your base progression; it is the silent protector that wins games.
If you have any inquiries with regards to exactly where and how to use tower rush, you can contact us at our web site.