Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
Heavy Melee Commanders
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
- Tanks are useless against flying swarms.
- Don't trigger their ability too early.
- Drop them right on top of the threat.
Utility and Sniper Heroes
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
| Power | How to Use It |
|---|---|
| Stealth/Invisibility | Activate to survive a direct spell impact |
| Summoning/Swarm | Create an instant counter-push |
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Lead your troops with confidence, and victory will follow.
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