If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
Entering overtime fundamentally alters the mathematics and psychology of the entire game.
Nuking the Tower
If you enter overtime and the enemy Princess tower is already severely damaged (e.g. For more information on tower rush review our own web site. , under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
- Do not guess if your fireball will kill the tower; you must know the exact number.
- If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.
- Maximize value.
The Sucker Punch
This is the perfect moment to execute a devastating 'lane switch' surprise attack.
While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.
| Match State | How to Win |
|---|---|
| The Nail-Biter | Immediate, aggressive spell cycling while using cheap distraction units to stall their spell cycle |
| Your Tower 2000 HP, Theirs 500 HP | Play hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes |
The Ice in Your Veins
The player who succumbs to the adrenaline and makes a clumsy, desperate placement will always lose the sudden death exchange.
Earn it with a cold, calculating mind.