If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
How You Are Ranked
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- Do not expect to win every game.
- Patience is required.
- You will eventually stabilize.
The Free-to-Play Dilemma
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Matchmaking Factor | Significance |
|---|---|
| Current Rank | Absolute Highest Priority |
| Upgrade Status | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
True Fairness
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
The algorithm is blind; it only respects victory.