Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Unbreakable Wall
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
- Never build massive, slow pushes from the back.
- Split your attacks across both lanes.
- Don't rely on ground tanks.
Endless Pressure
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Annoying Deck | How it Wins |
|---|---|
| Long-Range Sniping | Protecting it with infinite cheap troops |
| The Cheese Push | Requires perfect anti-air spacing to defeat |
Beating the Tilt
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.
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