The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- The triangle dictates your offensive timing.
- Always consider the Z-axis.
- Sometimes, playing into a counter is necessary to fix your hand.
Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Troop Type | What it Beats | What it Loses To |
|---|---|---|
| Multiple Small Units | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K. If you loved this report and you would like to acquire much more facts relating to tower rush kindly go to the page. As, Heavy Spells |
The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.
Know your counters, track their spells, and execute your trades perfectly.