
A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
The Unmovable Objects
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
Once the enemy is gathered around your champion, you activate their defensive ability while simultaneously dropping a splash-damage spell.
- Maximize the value.
- Pair them with ranged support units.
- If the enemy rockets your champion and your tower, you lose massive value.
The Tacticians: Ranged Control Heroes
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
The 'Archer Queen' archetype is the premier example; her ability to turn invisible and fire rapidly makes her the ultimate tank-killer.
| Commander Type | Primary Use |
|---|---|
| Ranged DPS | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| The Necromancer | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K.K. If you have any questions pertaining to where and how to use tower rush, you can make contact with us at our own web page. A |
Building Around Your Defender
You need a reliable, cheap win condition (like a Miner or Goblin Barrel) that can slowly chip away at the enemy tower while your champion handles the defense.
Become the unbreakable wall, and watch the enemies shatter against you.