If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
How You Are Ranked
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- You will eventually stabilize.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
To combat this, developers have implemented secondary checks that look at the player's King Tower level.
| System Priority | Weight |
|---|---|
| Current Rank | The system will always prioritize finding an opponent within a 50-trophy range |
| Account Strength | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
The Esports Standard
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.