There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
Fast decks prey entirely on players who panic, over-defend, and leak elixir.
Establishing the Rhythm
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
- Bridge Spam players will often drop a unit in the left lane, wait for your response, and instantly drop a unit in the right lane.
- A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.
- They have no heavy defenses to stop a massive push.
Surviving Until Overtime
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.
You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
| The Speedy Threat | How it Wins | Your Hard Counter |
|---|---|---|
| Hog / Balloon Cycle (2.6 Cost) | Out-rotates your defensive building, allowing the attacker a free, clear path to the tower | Use Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely |
| Bridge Spam (P. If you have any sort of questions pertaining to where and how to utilize tower rush, you could contact us at our own web page. E.K.K.A / Ram) | Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lane | Play hyper-defensively in the middle; never play expensive cards in the back during single elixir |
Staying Zen
Take the hits, manage your economy, and set up your defensive wall.
Be the anchor, weather the storm, and crush them in overtime.