Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
Testing the Waters
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
If they respond with an Ice Golem and a Musketeer, you can immediately deduce they are likely playing a fast cycle deck.
- Never play your most expensive card as the first move.
- Use spells to scout if necessary.
- Watch how they place their defensive buildings.
The Invisible Math
They track exactly how much elixir the opponent has spent versus how much they have generated.
Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
| Data Point | How to Gather It |
|---|---|
| What they are playing | Identify their primary tank |
| Removal Status | Bait them with a secondary swarm card |
Outsmarting the Opponent
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
Never play in the dark. When you loved this article and you would love to receive more details relating to tower rush please visit the web-site. Treat the first minute of the game as a reconnaissance mission.