There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.
Establishing the Rhythm
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.
- Bridge Spam players will often drop a unit in the left lane, wait for your response, and instantly drop a unit in the right lane.
- Use swarm units to surround their fast attackers.
- They have no heavy defenses to stop a massive push.
The Double Elixir Deathball
If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.
Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.
| Enemy Strategy | The Goal | Your Hard Counter |
|---|---|---|
| Hog / Balloon Cycle (2. If you're ready to check out more info on tower rush look into our own webpage. 6 Cost) | Out-rotates your defensive building, allowing the attacker a free, clear path to the tower | Use Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely |
| Bridge Spam (P.E.K.K.A / Ram) | Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lane | Play hyper-defensively in the middle; never play expensive cards in the back during single elixir |
Staying Zen
If you refuse to panic, their entire strategy falls apart.
Be the anchor, weather the storm, and crush them in overtime.