The absolute pinnacle of this defensive micromanagement is the art of kiting.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Practice the timing in friendly battles.
- Use cheap buildings like cannons for tanks.
- Surround the enemy completely.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Unit Control Method | Placement Detail |
|---|---|
| Dividing the Swarm | Forces the opponent to defend both lanes simultaneously |
| Trapping | The units must spawn in a perfect circle around the threat to trap it |
Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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