Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Ultimate Defensive Mechanic: King Tower Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
- A Hog Rider pull is different from a Balloon pull.
- Do not activate the King Tower if your King is already dangerously low on health.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
The 'Nado' Combo
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Micro-Play | How to do it |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K. When you have any kind of inquiries with regards to wherever and also how you can utilize tower rush, you possibly can contact us on our own web page. K.A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.