Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Small Spells, Big Impact
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
- Never waste a small spell on a single, high-health target.
- Timing is critical.
- A deck without cheap removal will be destroyed by bait strategies.
The Heavy Hitters
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Spell Type | Primary Use |
|---|---|
| Four-Cost Magic | Creating consistent chip damage |
| Heavy Magic | Finishing off a tower from 500+ hitpoints |
Synergizing Spells with Your Deck
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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