A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
This article breaks down the best control-oriented champions available and how to maximize their unique, game-changing abilities.
The Wall: High Hitpoint Defenders
The most straightforward defensive champions are massive, heavily armored behemoths designed to absorb incredible amounts of punishment.
This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
- He absorbs damage, collects 'souls' from dying units, and then summons his own army.
- Their massive hitboxes prevent enemy tanks from crossing easily.
- Don't throw good elixir after bad.
The Backline Masters
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
The 'Archer Queen' archetype is the premier example; her ability to turn invisible and fire rapidly makes her the ultimate tank-killer.
| Hero Class | Defensive Strength |
|---|---|
| The Stealth Sniper | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K. In case you loved this article and you would love to receive details relating to tower rush assure visit our web page. K.A |
Synergizing Your Deck
You need a reliable, cheap win condition (like a Miner or Goblin Barrel) that can slowly chip away at the enemy tower while your champion handles the defense.
It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.