Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.
The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
Nuking the Huts
The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.
Always try to clip the enemy Princess tower with your spell when damaging the building to maximize your elixir value.
- Save them for the troops.
- Hold your counters.
- If they place the hut behind the Princess tower, use a Rocket or Lightning.
Splash Damage Defenders
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.
| Defense Type | Tactical Play |
|---|---|
| Heavy Splash | Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops |
| The Flying Machine | Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air |
Taking the Fight to Them
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
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