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Fast-forward to Tears of the Kingdom , and Link has yet another new look. Of course, if you're a fan of the old look, it is more than possible to sport it as a throwback. The blue Champion's Tunic is back under a different name, and while it's tricky to find, it's well worth the trouble for that dose of nostalgia.
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However, unlike the clear split between sky and ground in something like Skyward Sword , transitioning between the different "layers" of TOTK is impressively seamless. Players are able to pilot vehicles, ride Recalled debris, glide, or simply fall between the sky and ground levels of Hyrule with no need for loading screens or transitions, making exploration an almost completely uninterrupted experience. And while the disconnected nature of the Sky Islands means they don't occupy quite as much space as ground-level Hyrule, falling from the sky may prove an excellent way to access the third, lowest layer of TOTK 's map - the expansive undergro
One of the main activities to do in Tears of the Kingdom is hunting down all the shrines that have popped up all over - and above - Hyrule. Not only is this how you obtain the means to increase your health and stamina, but you can pick up some neat equipment and have fun testing your knowledge of the game's mechanics.
Despite being one of Nintendo's longest-running flagship franchises, direct Zelda sequels like Tears of the Kingdom __ are a rarity for the series, with most entries telling related, but distinctly separate stories with their own unique flavors of gameplay and setting. Wind Waker , for example, differs greatly in style from the next mainline Zelda game to be released, Twilight Princess , in tone, art style, and story. However, direct sequels like Tears of the Kingdom do have a distinct advantage - they allow the developers to more directly build on their previous game, addressing weak points and, in many cases, allowing the game to be more ambitious thanks to the presence of a strong foundat
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Being a direct sequel, TOTK 's Hyrule is in the same physical location as BOTW 's - something of a first for the series, as even previous direct sequels like Majora's Mask take place in a different setting from their predecessors. Luckily, however, much of Hyrule has undergone significant change in the time since BOTW , with villages, friendly settlements, and enemy camps all being significantly different from their BOTW appearances. Even the game's various towers and shrines have gone through major shifts, and many of the first game's most notable landmarks, such as the Seven Heroine statues in the Gerudo Desert, have been changed as w